RapyutaSimulationPlugins
ARRBaseRobot Member List

This is the complete list of members for ARRBaseRobot, including all inherited members.

ActorCommonARRBaseActor
ActorInfoARRBaseActor
AddJoint(const FString &InParentLinkName, const FString &InChildLinkName, const FString &InJointName, URRJointComponent *InJoint)ARRBaseRobotvirtual
AddLink(const FString &InLinkName, UStaticMeshComponent *InMesh)ARRBaseRobotvirtual
ARRBaseActor()ARRBaseActor
ARRBaseActor(const FObjectInitializer &ObjectInitializer)ARRBaseActor
ARRBaseRobot()ARRBaseRobot
ARRBaseRobot(const FObjectInitializer &ObjectInitializer)ARRBaseRobot
BaseMeshCompARRBaseRobot
BeginPlay() overrideARRBaseRobotvirtual
bInitializeJointsARRBaseRobot
bInitializingJointsARRBaseRobot
bInitRobotVehicleMoveComponentARRBaseRobot
bJointControlARRBaseRobot
bMobileRobotARRBaseRobot
BPConfigureMovementComponent()ARRBaseRobot
BPInitPropertiesFromJSON()ARRBaseRobot
BPPostInitializeComponents()ARRBaseRobotprotected
BPPreInitializeComponents()ARRBaseRobotprotected
bStartStopROS2InterfaceARRBaseRobot
bUIWidgetEnabledARRBaseRobot
CheckJointsInitialization()ARRBaseRobotvirtual
CheckUIUserWidget() constARRBaseRobot
ConfigureMovementComponent()ARRBaseRobotvirtual
CreateROS2Interface()ARRBaseRobot
DefaultRootARRBaseRobot
DeInitROS2Interface()ARRBaseRobot
DoGlobalConfig()ARRBaseActorinlineprotectedvirtual
EntityModelNameARRBaseActor
EntityUniqueNameARRBaseActor
GenericTimerHandleARRBaseActor
GetDynamicResourceAssetPath(const ERRResourceDataType InDataType) constARRBaseRobot
GetDynamicResourceName(const ERRResourceDataType InDataType) constARRBaseRobot
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const overrideARRBaseRobotvirtual
GetRobotID() constARRBaseRobotinline
GetRobotModelName()ARRBaseRobotinlinevirtual
HasInitialized(bool bIsLogged=false) constARRBaseActorvirtual
Initialize()ARRBaseActorvirtual
InitializeWithSpawnInfo(const TActorSpawnInfo &InActorInfo)ARRBaseActorinline
InitMoveComponent()ARRBaseRobotprotectedvirtual
InitPropertiesFromJSON()ARRBaseRobotvirtual
InitPropertiesFromJSONAll()ARRBaseRobotinlinevirtual
InitROS2Interface()ARRBaseRobot
InitROS2InterfaceImpl()ARRBaseRobot
InitSensors(UROS2NodeComponent *InROS2Node)ARRBaseRobotvirtual
InitUIWidget()ARRBaseRobotvirtual
IsAuthorizedInThisClient()ARRBaseRobot
IsBuiltInRobotModel() constARRBaseRobotinline
IsDataSynthEntity() constARRBaseActorinline
IsDynamicRuntimeRobot() constARRBaseRobotinline
IsStaticBPRobot() constARRBaseRobotinline
JointsARRBaseRobot
LinksARRBaseRobot
MovementComponentARRBaseRobot
NetworkAuthorityTypeARRBaseRobot
OnceFlagARRBaseActorstatic
OnceFlagListARRBaseActorstatic
OnRep_bStartStopROS2Interface()ARRBaseRobotvirtual
OnRep_ROS2Interface()ARRBaseRobotvirtual
OnRobotCreationDoneARRBaseRobot
OriginalCollisionProfilesARRBaseRobot
PostInitializeComponents() overrideARRBaseRobotprotectedvirtual
PreInitializeComponents() overrideARRBaseRobotprotectedvirtual
PrintSimConfig() constARRBaseActorinlineprotectedvirtual
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) overrideARRBaseRobotvirtual
Reset()ARRBaseActorvirtual
RobotIDARRBaseRobot
RobotModelNameARRBaseRobot
RobotUniqueNameARRBaseRobot
RobotVehicleMoveComponentARRBaseRobot
RootOffsetARRBaseRobot
ROS2InitTimerARRBaseRobot
ROS2InterfaceARRBaseRobot
ROS2InterfaceClassARRBaseRobot
ROSSpawnParametersARRBaseRobot
RRGameModeARRBaseActor
RRGameSingletonARRBaseActor
RRGameStateARRBaseActor
RRPlayerControllerARRBaseActor
SceneInstanceIdARRBaseActor
ServerRobotARRBaseRobot
SetAngularVel(const FVector &InAngularVel)ARRBaseRobotvirtual
SetBaseMeshComp(UMeshComponent *InBaseMeshComp, bool bInMakeAsRoot=true, bool bInDestroyDefaultRoot=true)ARRBaseRobot
SetChildComponentsCollisionEnabled(const bool IsEnable)ARRBaseRobotvirtual
SetEntityModelName(const FString &InEntityModelName)ARRBaseActorinline
SetJointState(const TMap< FString, TArray< float >> &InJointState, const ERRJointControlType InJointControlType)ARRBaseRobotvirtual
SetLinearVel(const FVector &InLinearVel)ARRBaseRobotvirtual
SetLocalAngularVel(const FVector &InAngularVel)ARRBaseRobotvirtual
SetLocalLinearVel(const FVector &InLinearVel)ARRBaseRobotvirtual
SetMoveComponent(UMovementComponent *InMoveComponent)ARRBaseRobotvirtual
SetRobotID(uint64 InRobotID)ARRBaseRobotinline
SetRobotModelName(const FString InName)ARRBaseRobotinlinevirtual
SetRobotName(const FString &InRobotName)ARRBaseRobotinline
SetRootOffset(const FTransform &InRootOffset)ARRBaseRobotvirtual
SetTickEnabled(bool bInIsTickEnabled)ARRBaseActor
SetupDefault()ARRBaseRobot
SetupDefaultBase()ARRBaseActor
SSceneInstanceIdARRBaseActorstatic
StartJointsInitialization()ARRBaseRobotvirtual
StopMovement()ARRBaseRobotvirtual
SyncServerAngularMovement(float InClientTimeStamp, const FRotator &InClientRobotRotation, const FVector &InAngularVel)ARRBaseRobotvirtual
SyncServerLinearMovement(float InClientTimeStamp, const FTransform &InClientRobotTransform, const FVector &InLinearVel)ARRBaseRobotvirtual
TargetAngularVelARRBaseRobot
TargetLinearVelARRBaseRobot
Tick(float DeltaSeconds) overrideARRBaseRobotvirtual
UIUserWidgetClassARRBaseRobot
UIWidgetCompARRBaseRobot
UIWidgetOffsetARRBaseRobot
VehicleMoveComponentClassARRBaseRobot