RapyutaSimulationPlugins
Source
RapyutaSimulationPlugins
Public
RapyutaSimulationPlugins.h
Go to the documentation of this file.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#define RAPYUTA_SIMULATION_PLUGINS_MODULE_NAME (TEXT("RapyutaSimulationPlugins"))
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#define RAPYUTA_SIMULATION_PLUGINS_MODULE_FOLDER_NAME RAPYUTA_SIMULATION_PLUGINS_MODULE_NAME
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class
FRapyutaSimulationPluginsModule
:
public
IModuleInterface
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{
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public
:
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virtual
void
StartupModule
()
override
;
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virtual
void
ShutdownModule
()
override
;
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};
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DECLARE_LOG_CATEGORY_EXTERN
(LogRapyutaCore, Log, All);
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FRapyutaSimulationPluginsModule::ShutdownModule
virtual void ShutdownModule() override
FRapyutaSimulationPluginsModule::StartupModule
virtual void StartupModule() override
DECLARE_LOG_CATEGORY_EXTERN
DECLARE_LOG_CATEGORY_EXTERN(LogRapyutaCore, Log, All)
FRapyutaSimulationPluginsModule
Unreal Engine Module class. This is used to initialize a module after.
Definition:
RapyutaSimulationPlugins.h:39
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