RapyutaSimulationPlugins
RapyutaSimulationPlugins.h
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13 #pragma once
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17 #include "CoreMinimal.h"
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19 #include "Modules/ModuleManager.h"
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23 #define RAPYUTA_SIMULATION_PLUGINS_MODULE_NAME (TEXT("RapyutaSimulationPlugins"))
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25 #define RAPYUTA_SIMULATION_PLUGINS_MODULE_FOLDER_NAME RAPYUTA_SIMULATION_PLUGINS_MODULE_NAME
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39 class FRapyutaSimulationPluginsModule : public IModuleInterface
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41 {
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43 public:
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47  virtual void StartupModule() override;
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49  virtual void ShutdownModule() override;
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51 };
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55 DECLARE_LOG_CATEGORY_EXTERN(LogRapyutaCore, Log, All);
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FRapyutaSimulationPluginsModule::ShutdownModule
virtual void ShutdownModule() override
FRapyutaSimulationPluginsModule::StartupModule
virtual void StartupModule() override
DECLARE_LOG_CATEGORY_EXTERN
DECLARE_LOG_CATEGORY_EXTERN(LogRapyutaCore, Log, All)
FRapyutaSimulationPluginsModule
Unreal Engine Module class. This is used to initialize a module after.
Definition: RapyutaSimulationPlugins.h:39