RapyutaSimulationPlugins
ARRGameState Member List
This is the complete list of members for
ARRGameState
, including all inherited members.
AddEntities
(const TArray< T * > InEntityList)
ARRGameState
inline
AddEntity
(ARRMeshActor *InEntity)
ARRGameState
AllDynamicMeshEntities
ARRGameState
protected
ARRGameState
()
ARRGameState
BeginPlay
() override
ARRGameState
protected
virtual
BeginSubPlay
()
ARRGameState
protected
virtual
CreateSceneInstance
(int8 InSceneInstanceId)
ARRGameState
protected
virtual
CreateServiceObjects
(int8 InSceneInstanceId)
ARRGameState
protected
virtual
EndPlay
(const EEndPlayReason::Type EndPlayReason) override
ARRGameState
protected
virtual
ENTITY_BOUNDING_BOX_VERTEX_NORMALS
ARRGameState
FetchEnvStaticActors
()
ARRGameState
protected
virtual
FinalizeSim
()
ARRGameState
protected
virtual
FindEntityByModel
(const FString &InEntityModelName, bool bToActivate, bool bToTakeAway)
ARRGameState
GameMode
ARRGameState
GetEntityBBVertexNormal
(int8 InVertexIdx)
ARRGameState
inline
GetSceneInstance
(int8 InSceneInstanceId) const
ARRGameState
inline
GetSimOutputsBaseFolderPath
() const
ARRGameState
inline
HasInitialized
(bool bIsLogged=false) const
ARRGameState
virtual
HasSceneInstance
(int8 InSceneInstanceId)
ARRGameState
inline
HasSceneInstanceListBeenCreated
(bool bIsLogged=false) const
ARRGameState
virtual
HaveAllSceneInstancesCompleted
() const
ARRGameState
virtual
InitializeSim
(int8 InSceneInstanceId)
ARRGameState
protected
virtual
LastSceneInstanceId
ARRGameState
MainEnvironment
ARRGameState
MainFloor
ARRGameState
MainLights
ARRGameState
MainWall
ARRGameState
MoveEnvironmentToSceneInstance
(int8 InSceneInstanceId)
ARRGameState
virtual
OPERATION_BATCHES_NUM
ARRGameState
OrphanEntities
ARRGameState
private
PrintSimConfig
() const
ARRGameState
protected
virtual
SCENE_INSTANCES_DISTANCE_INTERVAL
ARRGameState
SCENE_INSTANCES_NUM
ARRGameState
SceneInstanceClass
ARRGameState
protected
SceneInstanceList
ARRGameState
SetAllEntitiesActivated
(bool bIsActivated)
ARRGameState
SetupEnvironment
()
ARRGameState
protected
virtual
SIM_OUTPUTS_BASE_FOLDER_NAME
ARRGameState
StartSim
()
ARRGameState
virtual
StartSubSim
(int8 InSceneInstanceId)
ARRGameState
protected
virtual
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1.8.17