RapyutaSimulationPlugins
ARRGameState Member List

This is the complete list of members for ARRGameState, including all inherited members.

AddEntities(const TArray< T * > InEntityList)ARRGameStateinline
AddEntity(ARRMeshActor *InEntity)ARRGameState
AllDynamicMeshEntitiesARRGameStateprotected
ARRGameState()ARRGameState
BeginPlay() overrideARRGameStateprotectedvirtual
BeginSubPlay()ARRGameStateprotectedvirtual
CreateSceneInstance(int8 InSceneInstanceId)ARRGameStateprotectedvirtual
CreateServiceObjects(int8 InSceneInstanceId)ARRGameStateprotectedvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideARRGameStateprotectedvirtual
ENTITY_BOUNDING_BOX_VERTEX_NORMALSARRGameState
FetchEnvStaticActors()ARRGameStateprotectedvirtual
FinalizeSim()ARRGameStateprotectedvirtual
FindEntityByModel(const FString &InEntityModelName, bool bToActivate, bool bToTakeAway)ARRGameState
GameModeARRGameState
GetEntityBBVertexNormal(int8 InVertexIdx)ARRGameStateinline
GetSceneInstance(int8 InSceneInstanceId) constARRGameStateinline
GetSimOutputsBaseFolderPath() constARRGameStateinline
HasInitialized(bool bIsLogged=false) constARRGameStatevirtual
HasSceneInstance(int8 InSceneInstanceId)ARRGameStateinline
HasSceneInstanceListBeenCreated(bool bIsLogged=false) constARRGameStatevirtual
HaveAllSceneInstancesCompleted() constARRGameStatevirtual
InitializeSim(int8 InSceneInstanceId)ARRGameStateprotectedvirtual
LastSceneInstanceIdARRGameState
MainEnvironmentARRGameState
MainFloorARRGameState
MainLightsARRGameState
MainWallARRGameState
MoveEnvironmentToSceneInstance(int8 InSceneInstanceId)ARRGameStatevirtual
OPERATION_BATCHES_NUMARRGameState
OrphanEntitiesARRGameStateprivate
PrintSimConfig() constARRGameStateprotectedvirtual
SCENE_INSTANCES_DISTANCE_INTERVALARRGameState
SCENE_INSTANCES_NUMARRGameState
SceneInstanceClassARRGameStateprotected
SceneInstanceListARRGameState
SetAllEntitiesActivated(bool bIsActivated)ARRGameState
SetupEnvironment()ARRGameStateprotectedvirtual
SIM_OUTPUTS_BASE_FOLDER_NAMEARRGameState
StartSim()ARRGameStatevirtual
StartSubSim(int8 InSceneInstanceId)ARRGameStateprotectedvirtual