RapyutaSimulationPlugins
URRGameSingleton Member List

This is the complete list of members for URRGameSingleton, including all inherited members.

AddDynamicResource(const ERRResourceDataType InDataType, TResource *InResourceObject, const FString &InResourceUniqueName, const FString &InResourceAssetPath=EMPTY_STR)URRGameSingletoninline
ASSETS_PROJECT_BASE_MODULE_NAMEURRGameSingletonstatic
ASSETS_PROJECT_MODULE_NAMEURRGameSingletonstatic
ASSETS_ROOT_PATHURRGameSingletonstatic
ASSETS_RUNTIME_BP_SAVE_BASE_PATHURRGameSingleton
ASSETS_THUMBNAIL_SIZEURRGameSingleton
bPakLoaderInitializedURRGameSingleton
BSIM_PROFILINGURRGameSingleton
CollateAssetsInfo()URRGameSingletoninline
CollateAssetsInfo(const ERRResourceDataType InDataType, const FString &InAssetRelativeFolderPath)URRGameSingletoninline
CollateAssetsInfo()URRGameSingletoninline
CollateEntityAssetsInfoFromPAK(const TArray< FString > &InEntityModelNameList, bool bInForceReload=false)URRGameSingleton
DYNAMIC_CONTENTS_FOLDER_NAMEURRGameSingletonstatic
FinalizeResources()URRGameSingleton
FOLDER_PATH_ASSET_DATA_TABLESURRGameSingleton
FOLDER_PATH_ASSET_MATERIALSURRGameSingleton
FOLDER_PATH_ASSET_PAKSURRGameSingleton
FOLDER_PATH_ASSET_SKELETAL_MESHESURRGameSingleton
FOLDER_PATH_ASSET_SKELETONSURRGameSingleton
FOLDER_PATH_ASSET_STATIC_MESHESURRGameSingleton
FOLDER_PATH_ASSET_TEXTURESURRGameSingleton
FOLDER_PATH_PHYSICS_ASSETSURRGameSingleton
Get()URRGameSingletonstatic
GetAssetNamePrefix(const ERRResourceDataType InDataType)URRGameSingletoninlinestatic
GetAssetsBasePath(const TCHAR *InModuleName)URRGameSingletoninlinestatic
GetAssetsFolderName(const ERRResourceDataType InDataType)URRGameSingletoninline
GetBodySetup(const FString &InBodySetupName)URRGameSingletoninline
GetDataTable(const FString &InDataTableName, bool bIsStaticResource=true)URRGameSingletoninline
GetDynamicAssetPath(const ERRResourceDataType InDataType, const FString &InAssetName, const TCHAR *InModuleName)URRGameSingletoninline
GetDynamicAssetsBasePath(const TCHAR *InModuleName)URRGameSingletoninlinestatic
GetDynamicAssetsBasePathList(const ERRResourceDataType InDataType)URRGameSingletoninlinestatic
GetDynamicBPAssetPath(const FString &InBPAssetName)URRGameSingletoninline
GetMaterial(const FString &InMaterialName)URRGameSingletoninline
GetMeshNameFromShapeType(const ERRShapeType InShapeType)URRGameSingletoninlinestatic
GetPhysicalMaterial(const FString &InPhysicalMaterialName)URRGameSingletoninline
GetPhysicsAsset(const FString &InPhysicsAssetName, bool bIsStaticResource=true)URRGameSingletoninline
GetShapeTypeFromMeshName(const FString &InMeshName)URRGameSingletoninlinestatic
GetSimResource(const ERRResourceDataType InDataType, const FString &InResourceUniqueName, bool bIsStaticResource=true)URRGameSingletoninline
GetSimResourceInfo(const ERRResourceDataType InDataType)URRGameSingletoninline
GetSimResourceInfo(const ERRResourceDataType InDataType) constURRGameSingletoninline
GetSimResourceList(const ERRResourceDataType InDataType) constURRGameSingletoninline
GetSkeletalMesh(const FString &InSkeletalMeshName, bool bIsStaticResource=true)URRGameSingletoninline
GetSkeleton(const FString &InSkeletonName, bool bIsStaticResource=true)URRGameSingletoninline
GetStaticMesh(const FString &InStaticMeshName, bool bIsStaticResource=true)URRGameSingletoninline
GetTexture(const FString &InTextureName, bool bIsStaticResource=true)URRGameSingletoninline
HasSimResource(const ERRResourceDataType InDataType, const FString &InResourceUniqueName) constURRGameSingletoninline
HaveAllResourcesBeenLoaded(bool bIsLogged=false) constURRGameSingleton
InitializeResources(bool bInRequestResourceLoading=false)URRGameSingleton
MATERIAL_NAME_ASSET_MASTERURRGameSingletonstatic
MATERIAL_NAME_PHYSICS_WHEELURRGameSingletonstatic
MATERIAL_NAME_PROP_MASTERURRGameSingletonstatic
MATERIAL_NAME_TRANSLUCENCE_MASTERURRGameSingletonstatic
OnResourceLoaded(ERRResourceDataType InDataType, FSoftObjectPath InResourcePath, FString InResourceUniqueName)URRGameSingletoninline
PakLoaderURRGameSingleton
PrintSimConfig() constURRGameSingletonvirtual
ProcessAsyncLoadedResource(const ERRResourceDataType InDataType, const FSoftObjectPath &InResourcePath, const FString &InResourceUniqueName)URRGameSingletoninline
RequestResourcesLoading()URRGameSingletoninline
ResourceMapURRGameSingletonprivate
ResourceStoreURRGameSingletonprivate
SASSET_OWNING_MODULE_NAMESURRGameSingletonstatic
SHAPE_NAME_CAPSULEURRGameSingletonstatic
SHAPE_NAME_CUBEURRGameSingletonstatic
SHAPE_NAME_CYLINDERURRGameSingletonstatic
SHAPE_NAME_PLANEURRGameSingletonstatic
SHAPE_NAME_SPHEREURRGameSingletonstatic
TEXTURE_NAME_BLACK_MASKURRGameSingletonstatic
TEXTURE_NAME_WHITE_MASKURRGameSingletonstatic
URRGameSingleton()URRGameSingletonprotected
~URRGameSingleton()URRGameSingletonvirtual