RapyutaSimulationPlugins
URRProceduralMeshComponent Member List

This is the complete list of members for URRProceduralMeshComponent, including all inherited members.

bIsStationaryURRProceduralMeshComponent
BodySetupTimerHandleURRProceduralMeshComponentprivate
CollisionCookingTimerHandleURRProceduralMeshComponentprivate
CreateMeshBody(const FRRMeshData &InMeshData)URRProceduralMeshComponentprivate
CreateMeshSection(const TArray< FRRMeshNodeData > &InMeshSectionData)URRProceduralMeshComponentprivate
EnableOverlapping(bool bOverlapEventEnabled)URRProceduralMeshComponent
FinalizeMeshBodyCreation(UBodySetup *InBodySetup, const FString &InBodySetupModelName)URRProceduralMeshComponentprivate
GetBodySetupModelName() constURRProceduralMeshComponentinline
GetExtent() constURRProceduralMeshComponentinline
GetLocalBounds(FVector &OutMinBounds, FVector &OutMaxBounds)URRProceduralMeshComponentinline
GetMeshData(FRRMeshData &OutMeshData, bool bFromBuffer)URRProceduralMeshComponent
GetSize() constURRProceduralMeshComponentinline
HideSelf(bool IsHidden)URRProceduralMeshComponentinline
Initialize(bool bIsStaticBody, bool bInIsPhysicsEnabled)URRProceduralMeshComponent
InitializeMesh(const FString &InMeshFileName)URRProceduralMeshComponent
IsMeshDataValid() constURRProceduralMeshComponent
LockSelf()URRProceduralMeshComponentinline
MeshUniqueNameURRProceduralMeshComponent
OnMeshCreationDoneURRProceduralMeshComponent
OriginRelativeTransformURRProceduralMeshComponent
SetCollisionModeAvailable(bool bIsOn, bool bIsHitEventEnabled=false)URRProceduralMeshComponent
SetMeshSize(const FVector &InSize)URRProceduralMeshComponent
ShapeTypeURRProceduralMeshComponent
ShouldCreatePhysicsState() const overrideURRProceduralMeshComponentinlineprotectedvirtual
URRProceduralMeshComponent(const FObjectInitializer &ObjectInitializer)URRProceduralMeshComponent