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RapyutaSimulationPlugins
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This is the complete list of members for URRAssetUtils, including all inherited members.
| BPCreateBlueprintClass(UClass *InParentClass, const FString &InBlueprintClassName, const bool bInSaveBP, const FString &InBPBasePath) | URRAssetUtils | inlinestatic |
| CreateBlueprintClass(UClass *InParentClass, const FString &InBlueprintClassName, const TFunction< void(UObject *InCDO)> &InCDOFunc=nullptr, const bool bInSaveBP=false, const FString &InBPBasePath=TEXT("")) | URRAssetUtils | inlinestatic |
| CreateBlueprintClass2(UClass *InParentClass, const FString &InBlueprintClassName, const TFunction< void(UObject *InCDO)> &InCDOFunc=nullptr, const bool bInSaveBP=false, const FString &InBPBasePath=TEXT("")) | URRAssetUtils | static |
| CreateBlueprintFromActor(AActor *InActor, const FString &InBlueprintClassName, const bool bInSaveBP, const TFunction< void(UObject *InCDO)> &InCDOFunc=nullptr) | URRAssetUtils | static |
| CreatePackageForSavingToAsset(const TCHAR *InPackageName, const EPackageFlags InPackageFlags=(PKG_NewlyCreated|PKG_RuntimeGenerated)) | URRAssetUtils | static |
| DoesAssetExist(const FString &InAssetPath, bool bOnDiskAssetOnly=false) | URRAssetUtils | inlinestatic |
| FetchClassFromAsset(const TCHAR *InClassAssetPath) | URRAssetUtils | inlinestatic |
| FetchObjectFromAsset(const TCHAR *InAssetPath) | URRAssetUtils | inlinestatic |
| FindBlueprintClass(const FString &InBlueprintClassName) | URRAssetUtils | static |
| FindClassFromPathName(const FString &InClassPathName) | URRAssetUtils | inlinestatic |
| GetAssetFilePathOnDisk(const FString &InAssetPath, FString &OutAssetFilePath) | URRAssetUtils | inlinestatic |
| GetAssetRegistry() | URRAssetUtils | inlinestatic |
| IsAssetDataListValid(const TArray< FAssetData > &InAssetDataList, bool bLoadedCheck, bool bIsLogged=false) | URRAssetUtils | inlinestatic |
| IsAssetPackageValid(const FAssetData &InAssetData, bool bIsLogged=false) | URRAssetUtils | inlinestatic |
| LoadAssetDataList(const FString &InAssetsPath, TArray< FAssetData > &OutAssetDataList, bool bHasBPAsset=false, bool bIsFullLoad=false) | URRAssetUtils | inlinestatic |
| LoadObjFromAssetPath(UObject *Outer, const FString &InAssetPath) | URRAssetUtils | inlinestatic |
| SaveObjectToAsset(UObject *InObject, const FString &InAssetPath, bool bSaveDuplicatedObject=false, bool bInStripEditorOnlyContent=false, bool bInAsyncSave=true, bool bInAlwaysOverwrite=false) | URRAssetUtils | static |
| SaveObjectToAssetInModule(UObject *InObject, const ERRResourceDataType InAssetDataType, const FString &InAssetUniqueName, const TCHAR *InModuleName, bool bSaveDuplicatedObject=false, bool bInStripEditorOnlyContent=false, bool bInAsyncSave=true, bool bInAlwaysOverwrite=false) | URRAssetUtils | static |
| SavePackageToAsset(UPackage *InPackage, UObject *InObject, bool bInAsyncSave=true, bool bInAlwaysOverwrite=false) | URRAssetUtils | static |
1.8.17