RapyutaSimulationPlugins
URRAssetUtils Member List

This is the complete list of members for URRAssetUtils, including all inherited members.

BPCreateBlueprintClass(UClass *InParentClass, const FString &InBlueprintClassName, const bool bInSaveBP, const FString &InBPBasePath)URRAssetUtilsinlinestatic
CreateBlueprintClass(UClass *InParentClass, const FString &InBlueprintClassName, const TFunction< void(UObject *InCDO)> &InCDOFunc=nullptr, const bool bInSaveBP=false, const FString &InBPBasePath=TEXT(""))URRAssetUtilsinlinestatic
CreateBlueprintClass2(UClass *InParentClass, const FString &InBlueprintClassName, const TFunction< void(UObject *InCDO)> &InCDOFunc=nullptr, const bool bInSaveBP=false, const FString &InBPBasePath=TEXT(""))URRAssetUtilsstatic
CreateBlueprintFromActor(AActor *InActor, const FString &InBlueprintClassName, const bool bInSaveBP, const TFunction< void(UObject *InCDO)> &InCDOFunc=nullptr)URRAssetUtilsstatic
CreatePackageForSavingToAsset(const TCHAR *InPackageName, const EPackageFlags InPackageFlags=(PKG_NewlyCreated|PKG_RuntimeGenerated))URRAssetUtilsstatic
DoesAssetExist(const FString &InAssetPath, bool bOnDiskAssetOnly=false)URRAssetUtilsinlinestatic
FetchClassFromAsset(const TCHAR *InClassAssetPath)URRAssetUtilsinlinestatic
FetchObjectFromAsset(const TCHAR *InAssetPath)URRAssetUtilsinlinestatic
FindBlueprintClass(const FString &InBlueprintClassName)URRAssetUtilsstatic
FindClassFromPathName(const FString &InClassPathName)URRAssetUtilsinlinestatic
GetAssetFilePathOnDisk(const FString &InAssetPath, FString &OutAssetFilePath)URRAssetUtilsinlinestatic
GetAssetRegistry()URRAssetUtilsinlinestatic
IsAssetDataListValid(const TArray< FAssetData > &InAssetDataList, bool bLoadedCheck, bool bIsLogged=false)URRAssetUtilsinlinestatic
IsAssetPackageValid(const FAssetData &InAssetData, bool bIsLogged=false)URRAssetUtilsinlinestatic
LoadAssetDataList(const FString &InAssetsPath, TArray< FAssetData > &OutAssetDataList, bool bHasBPAsset=false, bool bIsFullLoad=false)URRAssetUtilsinlinestatic
LoadObjFromAssetPath(UObject *Outer, const FString &InAssetPath)URRAssetUtilsinlinestatic
SaveObjectToAsset(UObject *InObject, const FString &InAssetPath, bool bSaveDuplicatedObject=false, bool bInStripEditorOnlyContent=false, bool bInAsyncSave=true, bool bInAlwaysOverwrite=false)URRAssetUtilsstatic
SaveObjectToAssetInModule(UObject *InObject, const ERRResourceDataType InAssetDataType, const FString &InAssetUniqueName, const TCHAR *InModuleName, bool bSaveDuplicatedObject=false, bool bInStripEditorOnlyContent=false, bool bInAsyncSave=true, bool bInAlwaysOverwrite=false)URRAssetUtilsstatic
SavePackageToAsset(UPackage *InPackage, UObject *InObject, bool bInAsyncSave=true, bool bInAlwaysOverwrite=false)URRAssetUtilsstatic