RapyutaSimulationPlugins
URRMathUtils Member List

This is the complete list of members for URRMathUtils, including all inherited members.

BitFlagsToStack(uint32 InBitFlags, TArray< T > &OutStack)URRMathUtilsinlinestatic
ClampAngle(T InAngle, const T InMaxAngle)URRMathUtilsinlinestatic
ClampRotatorToMaxAngles(FRotator &InRotator, const FRotator &InMaxAngles)URRMathUtilsinlinestatic
ClampVectorToMaxMagnitude(FVector &InVector, float InMaxMagnitude, bool b2D)URRMathUtilsinlinestatic
GetRandomBias()URRMathUtilsinlinestatic
GetRandomBool()URRMathUtilsinlinestatic
GetRandomColor()URRMathUtilsinlinestatic
GetRandomColorFromHSV(const float InMin=0.6f)URRMathUtilsinlinestatic
GetRandomColorFromHSV(const TArray< FVector2D > &InHSVRange)URRMathUtilsinlinestatic
GetRandomElement(const TArray< T > &InArray)URRMathUtilsinlinestatic
GetRandomExtent(float InMaxExtent)URRMathUtilsinlinestatic
GetRandomFloatInRange(float InValueA, float InValueB)URRMathUtilsinlinestatic
GetRandomFloatInRange(const FVector2f &InValueRange)URRMathUtilsinlinestatic
GetRandomIntegerInRange(int32 InValueA, int32 InValueB)URRMathUtilsinlinestatic
GetRandomIntegerInRange(int32 InValueMax)URRMathUtilsinlinestatic
GetRandomIntegerInRange(const FIntPoint &InValueRange)URRMathUtilsinlinestatic
GetRandomLocation(const FVector &InLocationA, const FVector &InLocationB)URRMathUtilsinlinestatic
GetRandomOrientation()URRMathUtilsinlinestatic
GetRandomSphericalPosition(const FVector &InCenter, const FVector2f &InDistanceRange, const FVector2f &InHeightRange)URRMathUtilsstatic
GetRandomYawInDegrees()URRMathUtilsinlinestatic
GetRotatorFromVectors(const FVector &Vector1, const FVector &Vector2)URRMathUtilsinlinestatic
InitializeRandomStream()URRMathUtilsstatic
IsBiased(float InBias)URRMathUtilsinlinestatic
IsBiased(float InMinBias, float InMaxBias)URRMathUtilsinlinestatic
IsVectorExceedingMaxMagnitude(const FVector &InVector, float InMaxMagnitude, bool b2D)URRMathUtilsinlinestatic
RandomStreamURRMathUtilsprivatestatic
SetVectorClampedToMaxMagnitude(FVector &InVector, float InMaxMagnitude, bool b2D)URRMathUtilsinlinestatic
StepUpdate(double &current, const double target, const double step, const double tolerance)URRMathUtilsinlinestatic
StepUpdateAngle(double &current, const double target, const double step, const double tolerance)URRMathUtilsinlinestatic