RapyutaSimulationPlugins
ASimulationState Member List

This is the complete list of members for ASimulationState, including all inherited members.

AddSpawnableEntityTypes(TMap< FString, TSubclassOf< AActor >> InSpawnableEntityTypes)ASimulationState
AddTaggedEntity(AActor *InEntity, const FName &InTag)ASimulationState
ASimulationState()ASimulationState
EncodedStringsASimulationState
EntitiesASimulationState
EntitiesWithTagASimulationState
EntityListASimulationState
FetchEntityListTimerHandleASimulationState
GetSpawnableEntityInfoList()ASimulationState
InitEntities()ASimulationStatevirtual
OnRep_EntityList()ASimulationState
OnRep_SpawnableEntityInfoList()ASimulationState
PrevAttachEntityRequestASimulationState
PrevDeleteEntityRequestASimulationState
PrevGetEntityStateRequestASimulationState
PrevSetEntityStateRequestASimulationState
PrevSpawnEntityRequestASimulationState
RegisterSpawnableBPEntities(const TArray< FString > &InBPSpawnableClassNames)ASimulationState
ServerAddEntity(AActor *InEntity)ASimulationState
ServerAttach(const FROSAttachReq &InRequest)ASimulationState
ServerCheckAttachRequest(const FROSAttachReq &InRequest)ASimulationState
ServerCheckDeleteRequest(const FROSDeleteEntityReq &InRequest)ASimulationState
ServerCheckSetEntityStateRequest(const FROSSetEntityStateReq &InRequest)ASimulationState
ServerCheckSpawnRequest(const FROSSpawnEntityReq &InRequest)ASimulationState
ServerDeleteEntity(const FROSDeleteEntityReq &InRequest)ASimulationState
ServerSetEntityState(const FROSSetEntityStateReq &InRequest)ASimulationState
ServerSpawnEntity(const FROSSpawnEntityReq &InRequest, const int32 NetworkPlayerId)ASimulationState
ServerSpawnEntity(const FROSSpawnEntityReq &InROSSpawnRequest, const TSubclassOf< AActor > &InEntityClass, const FTransform &InEntityTransform, const int32 &InNetworkPlayerId)ASimulationStateprivate
SpawnableEntityInfoListASimulationState
SpawnableEntityTypesASimulationState
VerifyIsServerCall(const FString &InFunctionName)ASimulationStateprivate