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RapyutaSimulationPlugins
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SimulationState class provides ROS 2 interface implementation to interact with UE4. More...
#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "Srvs/ROS2Attach.h"#include "Srvs/ROS2DeleteEntity.h"#include "Srvs/ROS2GetEntityState.h"#include "Srvs/ROS2SetEntityState.h"#include "Srvs/ROS2SpawnEntities.h"#include "Srvs/ROS2SpawnEntity.h"#include "Core/RRConversionUtils.h"#include "Core/RRGeneralUtils.h"#include "SimulationState.generated.h"

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Classes | |
| struct | FRREntityInfo |
| FRREntityInfo. More... | |
| struct | FRREntities |
| FRREntities has only TArray<AActor*> Actors. More... | |
| class | ASimulationState |
| Provide ROS 2 interface implementations to interact with UE4. More... | |
SimulationState class provides ROS 2 interface implementation to interact with UE4.
Supported interactions: get/set actor state, spawn/delete actor, attach/detach actor.
1.8.17