This is a globally accessible instanced UObject that can store run-time data to be commonly accessed between levels and Scene.
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#include <RRGameInstance.h>
This is a globally accessible instanced UObject that can store run-time data to be commonly accessed between levels and Scene.
instances(Not to keep data persistent out of PIE).
- See also
- UGameInstance
UCLASS(Config = RapyutaSimSettings)
◆ CreateGameModeForURL()
virtual class AGameModeBase* URRGameInstance::CreateGameModeForURL |
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FURL |
InURL, |
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UWorld * |
InWorld |
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) |
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overridevirtual |
Save InWorld name to SMapName and print logs.
- Parameters
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- Returns
- AGameModeBase*
◆ Init()
virtual void URRGameInstance::Init |
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overridevirtual |
◆ LoadComplete()
virtual void URRGameInstance::LoadComplete |
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const float |
InLoadTime, |
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const FString & |
InMapName |
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) |
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overridevirtual |
◆ OnStart()
void URRGameInstance::OnStart |
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overrideprotected |
◆ PreloadContentForURL()
virtual void URRGameInstance::PreloadContentForURL |
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FURL |
InURL | ) |
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overridevirtual |
◆ StartGameInstance()
virtual void URRGameInstance::StartGameInstance |
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overridevirtual |
◆ SMapName
FString URRGameInstance::SMapName |
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static |
The documentation for this class was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/devel/Source/RapyutaSimulationPlugins/Public/Core/RRGameInstance.h