RapyutaSimulationPlugins
Public Member Functions | Public Attributes | List of all members
FRRMeshNodeData Struct Reference

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#include <RRMeshData.h>

Public Member Functions

void Reset (uint64 InNum=0)
 
void PrintSelf () const
 

Public Attributes

TArray< FVector > Vertices
 
TArray< FColor > VertexColors
 
TArray< int32 > TriangleIndices
 
TArray< FVector > Normals
 
TArray< FVector2f > UV2fs
 
TArray< FVector2D > UVs
 
TArray< FProcMeshTangent > ProcTangents
 
TArray< FRRBoneInfluenceBoneInfluences
 
uint32 MaterialIndex = 0
 

Detailed Description

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USTRUCT()

Member Function Documentation

◆ PrintSelf()

void FRRMeshNodeData::PrintSelf ( ) const

◆ Reset()

void FRRMeshNodeData::Reset ( uint64  InNum = 0)
inline

Member Data Documentation

◆ BoneInfluences

TArray<FRRBoneInfluence> FRRMeshNodeData::BoneInfluences

◆ MaterialIndex

uint32 FRRMeshNodeData::MaterialIndex = 0

◆ Normals

TArray<FVector> FRRMeshNodeData::Normals

◆ ProcTangents

TArray<FProcMeshTangent> FRRMeshNodeData::ProcTangents

◆ TriangleIndices

TArray<int32> FRRMeshNodeData::TriangleIndices

◆ UV2fs

TArray<FVector2f> FRRMeshNodeData::UV2fs

◆ UVs

TArray<FVector2D> FRRMeshNodeData::UVs

◆ VertexColors

TArray<FColor> FRRMeshNodeData::VertexColors

◆ Vertices

TArray<FVector> FRRMeshNodeData::Vertices

The documentation for this struct was generated from the following file: