FRREntityInfo.
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#include <SimulationState.h>
FRREntityInfo.
This struct is used to create #SpawnableEntityInfoList
USTRUCT()
◆ FRREntityInfo() [1/2]
FRREntityInfo::FRREntityInfo |
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inline |
◆ FRREntityInfo() [2/2]
FRREntityInfo::FRREntityInfo |
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const TPair< FString, TSubclassOf< AActor >> & |
InEntityInfo | ) |
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inline |
◆ EntityClass
TSubclassOf<AActor> FRREntityInfo::EntityClass |
◆ EntityTypeName
FString FRREntityInfo::EntityTypeName |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/devel/Source/RapyutaSimulationPlugins/Public/Tools/SimulationState.h