Network Game State for client-server.
More...
#include <RRNetworkGameState.h>
Network Game State for client-server.
- See also
- GameMode and GameState
UCLASS()
◆ ARRNetworkGameState()
ARRNetworkGameState::ARRNetworkGameState |
( |
| ) |
|
◆ GetServerWorldTimeSeconds()
virtual float ARRNetworkGameState::GetServerWorldTimeSeconds |
( |
| ) |
const |
|
overridevirtual |
Get the Server World Time Seconds object.
- Returns
- float
The documentation for this class was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/devel/Source/RapyutaSimulationPlugins/Public/Core/RRNetworkGameState.h