Log Simulation and Real timestamps to files.
More...
#include <TimeLogger.h>
|
| virtual void | BeginPlay () override |
| | Called when the game starts or when spawned. More...
|
| |
Log Simulation and Real timestamps to files.
UCLASS()
◆ ATimeLogger()
| ATimeLogger::ATimeLogger |
( |
| ) |
|
Construct a new ATimeLogger object. Sets default values for this actor's properties.
◆ BeginPlay()
| virtual void ATimeLogger::BeginPlay |
( |
| ) |
|
|
overrideprotectedvirtual |
Called when the game starts or when spawned.
◆ DumpData()
| void ATimeLogger::DumpData |
( |
| ) |
|
◆ StartTimer()
| void ATimeLogger::StartTimer |
( |
| ) |
|
◆ Tick()
| virtual void ATimeLogger::Tick |
( |
float |
DeltaTime | ) |
|
|
overridevirtual |
◆ MaxTime
| float ATimeLogger::MaxTime = 10.f |
◆ RealTimeHistory
| TArray<FString> ATimeLogger::RealTimeHistory |
◆ SimTimeHistory
| TArray<FString> ATimeLogger::SimTimeHistory |
◆ StartRealTime
| FDateTime ATimeLogger::StartRealTime |
◆ StartSimTime
| float ATimeLogger::StartSimTime = 0.f |
◆ timerHandle
| FTimerHandle ATimeLogger::timerHandle |
The documentation for this class was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/latest/Source/RapyutaSimulationPlugins/Public/Tools/TimeLogger.h