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#include <RRMeshData.h>
◆ PrintSelf()
| void FRRMeshNodeData::PrintSelf |
( |
| ) |
const |
◆ Reset()
| void FRRMeshNodeData::Reset |
( |
uint64 |
InNum = 0 | ) |
|
|
inline |
◆ BoneInfluences
◆ MaterialIndex
| uint32 FRRMeshNodeData::MaterialIndex = 0 |
◆ Normals
| TArray<FVector> FRRMeshNodeData::Normals |
◆ ProcTangents
| TArray<FProcMeshTangent> FRRMeshNodeData::ProcTangents |
◆ TriangleIndices
| TArray<int32> FRRMeshNodeData::TriangleIndices |
◆ UV2fs
| TArray<FVector2f> FRRMeshNodeData::UV2fs |
◆ UVs
| TArray<FVector2D> FRRMeshNodeData::UVs |
◆ VertexColors
| TArray<FColor> FRRMeshNodeData::VertexColors |
◆ Vertices
| TArray<FVector> FRRMeshNodeData::Vertices |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/latest/Source/RapyutaSimulationPlugins/Public/Core/RRMeshData.h