19 #include "IPlatformFilePak.h"
29 #include "RRPakLoader.generated.h"
82 bool LoadPAKFiles(
const FString& InPakFolderPath,
bool bInForceReload =
false);
98 bool LoadEntitiesPAKFiles(
const FString& InPakFolderPath,
100 const TArray<FString>& InEntityModelsNameList,
102 bool bInForceReload =
false);
110 FPakPlatformFile* PakManager =
nullptr;
119 TObjectPtr<URRGameSingleton> RRGameSingleton =
nullptr;
133 void MountPAKFiles(
const TArray<FString>& InPAKPaths,
bool bInForceRemount =
false);
147 bool IsPAKFileAlreadyMounted(
const FString& InPAKPath);