RapyutaSimulationPlugins
Core Directory Reference
Directory dependency graph for Core:
/home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/latest/Source/RapyutaSimulationPlugins/Public/Core

Files

file  RRActorCommon.h [code]
 Asset utils.
 
file  RRAssetUtils.h [code]
 Asset utils.
 
file  RRBaseActor.h [code]
 Base actor class for all Rapyuta Sim actors.
 
file  RRCamera.h [code]
 Standalone camera actor formed by #UCameraComponent.
 
file  RRConversionUtils.h [code]
 Convertions between ROS and UE, i.e.
 
file  RRCoreUtils.h [code]
 Core utils.
 
file  RRCrowdAIController.h [code]
 Base Crowd AI Controller for Pawn-based classes, utilizing URRCrowdFollowingComponent.
 
file  RRCrowdFollowingComponent.h [code]
 Base component for crowd path following movement.
 
file  RRCrowdROSController.h [code]
 Base Crowd ROS Controller for ARRBaseRobot descedent classes, utilizing URRCrowdFollowingComponent.
 
file  RREntityStructs.h [code]
 Contains various commonly used struct definitions for robot & object entities.
 
file  RRGameInstance.h [code]
 GameInstance.
 
file  RRGameMode.h [code]
 GameMode with specific setting and asset loading.
 
file  RRGameSingleton.h [code]
 GameSingleton.
 
file  RRGameState.h [code]
 
file  RRGeneralUtils.h [code]
 General utils.
 
file  RRMathUtils.h [code]
 Math utils.
 
file  RRMeshActor.h [code]
 Mesh Actor.
 
file  RRMeshData.h [code]
 MeshData.
 
file  RRMeshUtils.h [code]
 MeshUtils.
 
file  RRNetworkGameMode.h [code]
 NetworkGameMode for server-client application.
 
file  RRNetworkGameState.h [code]
 
file  RRNetworkPlayerController.h [code]
 Network Player controller provides functionality for client-server.
 
file  RRObjectCommon.h [code]
 Common objects.
 
file  RRPakLoader.h [code]
 Pak loader.
 
file  RRPlayerController.h [code]
 Player controller with ARRGameMode, ARRGameState, URRGameInstance and URRActorCommon.
 
file  RRProceduralMeshComponent.h [code]
 Procedural mesh components. this class is used to spawn robot and object from ROS 2 service.
 
file  RRROS2GameMode.h [code]
 ROS 2 GameMode which have Clock publisher and ROS 2 services to interact with ROS 2.
 
file  RRSceneDirector.h [code]
 SceneDirector.
 
file  RRSDFParser.h [code]
 
file  RRStaticMeshComponent.h [code]
 static mesh component
 
file  RRTextureData.h [code]
 
file  RRThreadUtils.h [code]
 UE type related utils.
 
file  RRTypeUtils.h [code]
 UE type related utils.
 
file  RRUObjectUtils.h [code]
 UObject general utils.
 
file  RRURDFParser.h [code]