#include <RRObjectCommon.h>
◆ HasTexture()
| bool FRRMaterialProperty::HasTexture |
( |
const FString & |
InTextureName | ) |
const |
|
inline |
◆ IsValid()
| bool FRRMaterialProperty::IsValid |
( |
| ) |
const |
|
inline |
◆ PrintSelf()
| void FRRMaterialProperty::PrintSelf |
( |
| ) |
const |
|
inline |
◆ AlbedoColorList
| TArray<FLinearColor> FRRMaterialProperty::AlbedoColorList |
◆ AlbedoTextureNameList
| TArray<FString> FRRMaterialProperty::AlbedoTextureNameList |
◆ Color
| FLinearColor FRRMaterialProperty::Color = FLinearColor::Transparent |
◆ MaskTextureName
| FString FRRMaterialProperty::MaskTextureName |
◆ Name
| FString FRRMaterialProperty::Name |
◆ NormalTextureName
| FString FRRMaterialProperty::NormalTextureName |
◆ ORMTextureName
| FString FRRMaterialProperty::ORMTextureName |
◆ PROP_NAME_ALBEDO
| constexpr const TCHAR* FRRMaterialProperty::PROP_NAME_ALBEDO = TEXT("AlbedoTexture") |
|
staticconstexpr |
◆ PROP_NAME_COLOR_ALBEDO
| constexpr const TCHAR* FRRMaterialProperty::PROP_NAME_COLOR_ALBEDO = TEXT("ColorAlbedo") |
|
staticconstexpr |
◆ PROP_NAME_EMISSIVE_STRENGTH
| constexpr const TCHAR* FRRMaterialProperty::PROP_NAME_EMISSIVE_STRENGTH = TEXT("EmissiveStrength") |
|
staticconstexpr |
◆ PROP_NAME_MASK
| constexpr const TCHAR* FRRMaterialProperty::PROP_NAME_MASK = TEXT("MaskSelection") |
|
staticconstexpr |
◆ PROP_NAME_NORMAL
| constexpr const TCHAR* FRRMaterialProperty::PROP_NAME_NORMAL = TEXT("MainNormalInput") |
|
staticconstexpr |
◆ PROP_NAME_ORM
| constexpr const TCHAR* FRRMaterialProperty::PROP_NAME_ORM = TEXT("MergeMapInput") |
|
staticconstexpr |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/latest/Source/RapyutaSimulationPlugins/Public/Core/RRObjectCommon.h