#include <RRTextureData.h>
◆ Brightness
float FRRLightProfileData::Brightness = -FLT_MAX |
◆ BytesPerPixel
int16 FRRLightProfileData::BytesPerPixel = 0 |
◆ Height
int32 FRRLightProfileData::Height = 0 |
◆ ImageData
uint8* FRRLightProfileData::ImageData = nullptr |
◆ Pitch
uint32 FRRLightProfileData::Pitch = 0 |
◆ PixelFormat
EPixelFormat FRRLightProfileData::PixelFormat = EPixelFormat::PF_Unknown |
◆ Region
FUpdateTextureRegion2D FRRLightProfileData::Region = {0, 0, 0, 0, 0, 0} |
◆ TextureMultiplier
float FRRLightProfileData::TextureMultiplier = -FLT_MAX |
◆ Width
int32 FRRLightProfileData::Width = 0 |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/devel/Source/RapyutaSimulationPlugins/Public/Core/RRTextureData.h