RapyutaSimulationPlugins
Public Member Functions | Public Attributes | List of all members
FRREntityGeometryInfo Struct Reference

#include <RREntityStructs.h>

Collaboration diagram for FRREntityGeometryInfo:
Collaboration graph
[legend]

Public Member Functions

FTransform GetTransformOffset () const
 

Public Attributes

FString Name
 
FString MeshName
 
FVector Size = FVector::ZeroVector
 This size is mostly used for Collision info in case of links being Runtime mesh components. More...
 
FVector WorldScale = FVector::OneVector
 
ERRShapeType LinkType = ERRShapeType::NONE
 Owner Link info. More...
 
FString LinkName
 
FVector Location = FVector::ZeroVector
 
FQuat Rotation = FQuat::Identity
 
FRRMaterialProperty MaterialInfo
 

Detailed Description

USTRUCT(BlueprintType)

Member Function Documentation

◆ GetTransformOffset()

FTransform FRREntityGeometryInfo::GetTransformOffset ( ) const
inline

Member Data Documentation

◆ LinkName

FString FRREntityGeometryInfo::LinkName

◆ LinkType

ERRShapeType FRREntityGeometryInfo::LinkType = ERRShapeType::NONE

Owner Link info.

UPROPERTY(EditAnywhere)

◆ Location

FVector FRREntityGeometryInfo::Location = FVector::ZeroVector

◆ MaterialInfo

FRRMaterialProperty FRREntityGeometryInfo::MaterialInfo

◆ MeshName

FString FRREntityGeometryInfo::MeshName

◆ Name

FString FRREntityGeometryInfo::Name

◆ Rotation

FQuat FRREntityGeometryInfo::Rotation = FQuat::Identity

◆ Size

FVector FRREntityGeometryInfo::Size = FVector::ZeroVector

This size is mostly used for Collision info in case of links being Runtime mesh components.

For static mesh based linkes, the collision is already auto-generated by UE.

UPROPERTY(EditAnywhere)

◆ WorldScale

FVector FRREntityGeometryInfo::WorldScale = FVector::OneVector

The documentation for this struct was generated from the following file: