RapyutaSimulationPlugins
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SimulationState class provides ROS 2 interface implementation to interact with UE4. More...
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Srvs/ROS2Attach.h"
#include "Srvs/ROS2DeleteEntity.h"
#include "Srvs/ROS2GetEntityState.h"
#include "Srvs/ROS2SetEntityState.h"
#include "Srvs/ROS2SpawnEntities.h"
#include "Srvs/ROS2SpawnEntity.h"
#include "Core/RRConversionUtils.h"
#include "Core/RRGeneralUtils.h"
#include "SimulationState.generated.h"
Go to the source code of this file.
Classes | |
struct | FRREntityInfo |
FRREntityInfo. More... | |
struct | FRREntities |
FRREntities has only TArray<AActor*> Actors. More... | |
class | ASimulationState |
Provide ROS 2 interface implementations to interact with UE4. More... | |
SimulationState class provides ROS 2 interface implementation to interact with UE4.
Supported interactions: get/set actor state, spawn/delete actor, attach/detach actor.