RapyutaSimulationPlugins
Classes
SimulationState.h File Reference

SimulationState class provides ROS 2 interface implementation to interact with UE4. More...

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Srvs/ROS2Attach.h"
#include "Srvs/ROS2DeleteEntity.h"
#include "Srvs/ROS2GetEntityState.h"
#include "Srvs/ROS2SetEntityState.h"
#include "Srvs/ROS2SpawnEntities.h"
#include "Srvs/ROS2SpawnEntity.h"
#include "Core/RRConversionUtils.h"
#include "Core/RRGeneralUtils.h"
#include "SimulationState.generated.h"
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Classes

struct  FRREntityInfo
 FRREntityInfo. More...
 
struct  FRREntities
 FRREntities has only TArray<AActor*> Actors. More...
 
class  ASimulationState
 Provide ROS 2 interface implementations to interact with UE4. More...
 

Detailed Description

SimulationState class provides ROS 2 interface implementation to interact with UE4.

Supported interactions: get/set actor state, spawn/delete actor, attach/detach actor.