The atomic Sim resouces(Uassets)
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#include <RRObjectCommon.h>
The atomic Sim resouces(Uassets)
FRRResourceInfo has TMap of this to store pointers to asset of each ERRResourceDataType
USTRUCT()
◆ FRRResource() [1/2]
FRRResource::FRRResource |
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inline |
◆ FRRResource() [2/2]
FRRResource::FRRResource |
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const FString & |
InUniqueName, |
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const FSoftObjectPath & |
InAssetPath, |
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UObject * |
InAssetData |
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) |
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inline |
Construct a new FRRResource object.
- Parameters
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InUniqueName | |
InAssetPath | |
InAssetData | |
◆ GetAssetPath()
FString FRRResource::GetAssetPath |
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const |
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inline |
Get the Asset Path.
- Returns
- FString
◆ AssetData
UObject* FRRResource::AssetData = nullptr |
◆ AssetPath
FSoftObjectPath FRRResource::AssetPath |
◆ UniqueName
FString FRRResource::UniqueName |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/devel/Source/RapyutaSimulationPlugins/Public/Core/RRObjectCommon.h