RapyutaSimulationPlugins
Public Member Functions | Public Attributes | List of all members
FRRResource Struct Reference

The atomic Sim resouces(Uassets) More...

#include <RRObjectCommon.h>

Public Member Functions

 FRRResource ()
 Construct a new FRRResource object. More...
 
 FRRResource (const FString &InUniqueName, const FSoftObjectPath &InAssetPath, UObject *InAssetData)
 Construct a new FRRResource object. More...
 
FString GetAssetPath () const
 Get the Asset Path. More...
 

Public Attributes

FString UniqueName
 
FSoftObjectPath AssetPath
 
UObject * AssetData = nullptr
 

Detailed Description

The atomic Sim resouces(Uassets)

FRRResourceInfo has TMap of this to store pointers to asset of each ERRResourceDataType

USTRUCT()

Constructor & Destructor Documentation

◆ FRRResource() [1/2]

FRRResource::FRRResource ( )
inline

Construct a new FRRResource object.

◆ FRRResource() [2/2]

FRRResource::FRRResource ( const FString &  InUniqueName,
const FSoftObjectPath &  InAssetPath,
UObject *  InAssetData 
)
inline

Construct a new FRRResource object.

Parameters
InUniqueName
InAssetPath
InAssetData

Member Function Documentation

◆ GetAssetPath()

FString FRRResource::GetAssetPath ( ) const
inline

Get the Asset Path.

Returns
FString

Member Data Documentation

◆ AssetData

UObject* FRRResource::AssetData = nullptr

◆ AssetPath

FSoftObjectPath FRRResource::AssetPath

◆ UniqueName

FString FRRResource::UniqueName

The documentation for this struct was generated from the following file: