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RapyutaSimulationPlugins
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todo More...
#include <RRMeshData.h>
Public Attributes | |
| FTransform | RelativeTransform = FTransform::Identity |
| int | NodeParentIndex = 0 |
| TArray< FRRMeshNodeData > | Meshes |
todo
| TArray<FRRMeshNodeData> FRRMeshNode::Meshes |
| int FRRMeshNode::NodeParentIndex = 0 |
| FTransform FRRMeshNode::RelativeTransform = FTransform::Identity |
1.8.17