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RapyutaSimulationPlugins
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Player controller designed to be used with SceneDirector. More...
#include <RRPlayerController.h>


Public Member Functions | |
| ARRPlayerController () | |
| virtual bool | HasInitialized (bool bIsLogged=false) const |
Public Attributes | |
| ARRGameMode * | GameMode = nullptr |
| ARRGameState * | GameState = nullptr |
| URRGameInstance * | GameInstance = nullptr |
| int8 | SceneInstanceId = URRActorCommon::DEFAULT_SCENE_INSTANCE_ID |
| URRActorCommon * | ActorCommon = nullptr |
| ARRCamera * | SceneCamera = nullptr |
| FPostProcessSettings | PostProcessSettings |
| APostProcessVolume * | MainPostProcessVolume = nullptr |
Protected Member Functions | |
| virtual bool | Initialize () |
| virtual void | BeginPlay () override |
| Get and initialize ARRGameMode, ARRGameState, URRGameInstance and URRActorCommon. More... | |
Player controller designed to be used with SceneDirector.
| ARRPlayerController::ARRPlayerController | ( | ) |
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overrideprotectedvirtual |
Get and initialize ARRGameMode, ARRGameState, URRGameInstance and URRActorCommon.
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virtual |
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protectedvirtual |
| URRActorCommon* ARRPlayerController::ActorCommon = nullptr |
| URRGameInstance* ARRPlayerController::GameInstance = nullptr |
| ARRGameMode* ARRPlayerController::GameMode = nullptr |
| ARRGameState* ARRPlayerController::GameState = nullptr |
| APostProcessVolume* ARRPlayerController::MainPostProcessVolume = nullptr |
| FPostProcessSettings ARRPlayerController::PostProcessSettings |
| ARRCamera* ARRPlayerController::SceneCamera = nullptr |
| int8 ARRPlayerController::SceneInstanceId = URRActorCommon::DEFAULT_SCENE_INSTANCE_ID |
1.8.17