#include <RREntityStructs.h>
◆ GetTransformOffset()
| FTransform FRREntityGeometryInfo::GetTransformOffset |
( |
| ) |
const |
|
inline |
◆ LinkName
| FString FRREntityGeometryInfo::LinkName |
◆ LinkType
◆ Location
| FVector FRREntityGeometryInfo::Location = FVector::ZeroVector |
◆ MaterialInfo
◆ MeshName
| FString FRREntityGeometryInfo::MeshName |
◆ Name
| FString FRREntityGeometryInfo::Name |
◆ Rotation
| FQuat FRREntityGeometryInfo::Rotation = FQuat::Identity |
◆ Size
| FVector FRREntityGeometryInfo::Size = FVector::ZeroVector |
This size is mostly used for Collision info in case of links being Runtime mesh components.
For static mesh based linkes, the collision is already auto-generated by UE.
UPROPERTY(EditAnywhere)
◆ WorldScale
| FVector FRREntityGeometryInfo::WorldScale = FVector::OneVector |
The documentation for this struct was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rapyutasimulationplugins/checkouts/latest/Source/RapyutaSimulationPlugins/Public/Core/RREntityStructs.h