RapyutaSimulationPlugins
|
Standalone lidar sensor actor which can be placed in the level. More...
#include <RRLidar.h>
Public Member Functions | |
virtual void | PostInitializeComponents () override |
Public Attributes | |
URRBaseLidarComponent * | LidarComponent = nullptr |
TSubclassOf< URRBaseLidarComponent > | LidarComponentClass |
Standalone lidar sensor actor which can be placed in the level.
UCLASS(ClassGroup = (Custom), Blueprintable, meta = (BlueprintSpawnableComponent))
|
overridevirtual |
URRBaseLidarComponent* ARRLidar::LidarComponent = nullptr |
TSubclassOf<URRBaseLidarComponent> ARRLidar::LidarComponentClass |