RapyutaSimulationPlugins
Todo List
Class
ARRAIRobotROSController
not work in client-server
Member
ARRBaseRobot::Joints
adopt to client-server.
Member
ARRBaseRobot::Links
adopt to client-server.
Member
ARRBaseRobot::NetworkAuthorityType
Server is not supported yet.
Member
ARRBaseRobot::RobotModelName
move to protected member
Member
ARRBaseRobot::SetJointState
(const TMap< FString, TArray< float >> &InJointState, const ERRJointControlType InJointControlType)
Provide a simillar method which can be used from Blueprint
Class
ARRGameState
add documentation
Class
ARRLidar
Follow the same impl as
ARRROS2CameraActor
.
Class
ARRRobotBaseVehicle
temporary class for backward compatibility of child BPs
Class
ARRRobotVehicleROSController
temporary class for backward compatibility
Member
ASimulationState::Entities
Converting to TArrays to be able to be replicated
Member
ASimulationState::EntitiesWithTag
Converting to TArrays to be able to be replicated
Member
ASimulationState::PrevAttachEntityRequest
is this necessary?
Member
ASimulationState::PrevDeleteEntityRequest
is this necessary?
Member
ASimulationState::PrevGetEntityStateRequest
is this necessary?
Member
ASimulationState::PrevSetEntityStateRequest
is this necessary?
Member
ASimulationState::PrevSpawnEntityRequest
is this necessary?
Member
ASimulationState::ServerCheckAttachRequest
(const FROSAttachReq &InRequest)
is this necessary?
Member
ASimulationState::ServerCheckDeleteRequest
(const FROSDeleteEntityReq &InRequest)
is this necessary?
Member
ASimulationState::ServerCheckSetEntityStateRequest
(const FROSSetEntityStateReq &InRequest)
is this necessary?
Member
ASimulationState::ServerCheckSpawnRequest
(const FROSSpawnEntityReq &InRequest)
is this necessary?
Member
ASimulationState::ServerDeleteEntity
(const FROSDeleteEntityReq &InRequest)
is this necessary?
Member
ASimulationState::SpawnableEntityTypes
Converting to TArrays to be able to be replicated
Member
ATurtlebotBurgerBase::WheelRadius
get from static meshes.
Member
ATurtlebotBurgerBase::WheelSeparationHalf
get data from links.
Member
ERRNetworkAuthorityType
Implement Server authority.
Member
ERRSimType
add documentation
File
RRActorCommon.h
add documentation
File
RRCoreUtils.h
add documentation
File
RRGameMode.h
add documentation
File
RRGameSingleton.h
add documentation
File
RRGameState.h
add documentation
File
RRLidar.h
Follow the same imple as
ARRROS2CameraActor
.
File
RRMathUtils.h
add documentation, is this necessary?
File
RRMeshActor.h
add documentation
File
RRMeshData.h
add documentation
File
RRMeshUtils.h
add documentation
File
RRNetworkGameState.h
add doc
File
RRObjectCommon.h
add documentation
File
RRPlayerController.h
add documentation
File
RRProceduralMeshComponent.h
add documentation
File
RRROS2CameraComponent.h
Support non RGB data support.
File
RRSceneDirector.h
add documentation
File
RRStaticMeshComponent.h
add documentation
Class
UDifferentialDriveComponent
Calculate odom from wheel rotation.
Member
UDifferentialDriveComponentBase::MaxForce
get data from physics constraints
Member
UDifferentialDriveComponentBase::UpdateOdom
(float DeltaTime)
Calculate odom from wheel rotation.
Member
UDifferentialDriveComponentBase::WheelSeparationHalf
get data from links
Class
URobotVehicleMovementComponent
Support 3D movement.
Expose odom covariance parameter.
Member
URobotVehicleMovementComponent::InversionFactor
is this necessary?
Member
URRBaseOdomComponent::bPublishOdomTf
move this to publisher
Member
URRBaseROS2Interface::RobotROS2Node
rename to ROS2Node
Class
URRCoreUtils
add documentation
Member
URRJointComponent::LinearVelMax
is it possible to set inf?
Member
URRJointComponent::PositionMax
is it possible to set inf?
Member
URRPoseSensorManager::SensorUpdate
() override
Currently twist = ZeroVectors. Should be filled for physics actors.
Class
URRRobotROS2Interface
add handling of service and action.
Class
URRROS2CameraComponent
Support non RGB data support.
Member
URRROS2CameraComponent::SensorUpdate
() override
Should
CaptureNonBlocking
called in TickComponents?
Class
URRROS2EntityStateSensorComponent
Currently twist = ZeroVectors. Should be filled for physics actors.
Member
URRROS2EntityStateSensorComponent::SensorUpdate
() override
Currently twist = ZeroVectors. Should be filled for physics actors.
Member
URRROS2SimulationStateClient::GetEntityStateSrv
(UROS2GenericSrv *InService)
Twist is zero. Should return proper value for physics actors.
Member
URRROS2SimulationStateClient::SetEntityStateSrv
(UROS2GenericSrv *InService)
Twist is zero. Should able to set value for physics actors.
Member
URRROS2SkeletalMeshStatePublisher::UpdateMessage
(UROS2GenericMsg *InMessage) override
update to use conversion utils to convert UE to ROS coordinate.
Class
URRROS2StatePublisher
Implementation should follow the other publisher classes.
Class
URRStaticMeshComponent
documentation.
Member
URRStaticMeshComponent::SetCollisionModeAvailable
(bool bInCollisionEnabled, bool bInHitEventEnabled=false)
is preset parameter cover all use case?
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