Asset utils.
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#include "CoreMinimal.h"
#include <mutex>
#include "Engine.h"
#include "Math/Color.h"
#include "Misc/Paths.h"
#include "logUtilities.h"
#include "RapyutaSimulationPlugins.h"
#include "RRActorCommon.generated.h"
Go to the source code of this file.
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template<int8 InBitDepth> |
using | FRRColor = typename TChooseClass<(8==InBitDepth), FColor, typename TChooseClass<(16==InBitDepth), FFloat16Color, FLinearColor >::Result >::Result |
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Asset utils.
- Todo:
- add documentation
- Copyright
- Copyright 2020-2022 Rapyuta Robotics Co., Ltd.
◆ RAPYUTA_RUNTIME_MESH_ENTITY_USE_PROCEDURAL_MESH
◆ RAPYUTA_RUNTIME_MESH_ENTITY_USE_STATIC_MESH
#define RAPYUTA_RUNTIME_MESH_ENTITY_USE_STATIC_MESH (1) |
◆ RAPYUTA_SIM_DEBUG
#define RAPYUTA_SIM_DEBUG (0) |
NOTES: These 2 DEBUG directives are used mainly for ref code annnotation, thus must NEVER be turned on here globally!
◆ RAPYUTA_SIM_VERBOSE
#define RAPYUTA_SIM_VERBOSE (0) |
◆ RAPYUTA_SIM_VISUAL_DEBUG
#define RAPYUTA_SIM_VISUAL_DEBUG (0) |
◆ RAPYUTA_USE_SCENE_DIRECTOR
#define RAPYUTA_USE_SCENE_DIRECTOR (0) |
◆ FRRColor
template<int8 InBitDepth>
using FRRColor = typename TChooseClass<(8 == InBitDepth), FColor, typename TChooseClass<(16 == InBitDepth), FFloat16Color, FLinearColor>::Result>::Result |
◆ DECLARE_DELEGATE_TwoParams()
DECLARE_DELEGATE_TwoParams |
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FOnMeshActorFullyCreated |
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bool |
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ARRMeshActor * |
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