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19 #include "GameFramework/PlayerController.h"
29 #include "RRPlayerController.generated.h"
134 APostProcessVolume* MainPostProcessVolume =
nullptr;
138 virtual bool HasInitialized(
bool bIsLogged =
false)
const;
144 virtual bool Initialize();
156 virtual void BeginPlay()
override;
Scene instance's common object which houses Plugin-specific dynamic properties and implement objects-...
Definition: RRActorCommon.h:1127
GameMode with specific setting, asset loading and #SceneDirector. Parent class, ARRROS2GameMode,...
Definition: RRGameMode.h:79
FPostProcessSettings PostProcessSettings
Definition: RRPlayerController.h:127
static constexpr int8 DEFAULT_SCENE_INSTANCE_ID
Definition: RRActorCommon.h:1149
This is a globally accessible instanced UObject that can store run-time data to be commonly accessed ...
Definition: RRGameInstance.h:54
Game state which handles multiple URRSceneInstance which spit game in scenes for data gen,...
Definition: RRGameState.h:64
Player controller designed to be used with SceneDirector.
Definition: RRPlayerController.h:58
Standalone camera actor which can be placed in the level with #UCameraComponent.
Definition: RRCamera.h:118